Attack

The basic stat which responsible for the damage. Includes the stats of the body attack, weapons, stats of the driver and steersman.

 

 

Armor

The basic stat responsible for the  mitigating of the damage.  Includes the stats of the body armor and armor plates. Has a negative impact on the car speed.

 

Speed

The basic stat responsible for the chance to avoid the damage from the enemy in the battle. Includes the stats of the body speed, engine, wheels, double-reduction axle, stats of the driver and steersman.

 

Durability

The basic stat that determines the condition of your car. Includes the stats of the body durability and armor plates. Reduction of the durability stat to zero or below leads to automatic elimination from the battle. Durability can be restored by repair between battles. The speed of durability restoring is (2 to 10 s) that is 12 units per minute.

 

The player loses durability according the following criteria:

- If you won (you inflicted more damage than your enemy) 10% -15% of the maximum body durability;

- With a crushing victory (you inflicted three times or more damage than your enemy) 5% -10% of the maximum body durability;

- With a draw 15% -25% of the maximum body durability;

- If you lose (you inflicted less damage than your enemy) 20% -40% of the maximum body durability;

- With the crushing defeat (you inflicted three times or less damage than your enemy) 30% -60% of the maximum body durability;

 

Crit

Crit is your chance to make double damage during the battle.

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