Buildings of the club placed in the section "Real estate"

 

Coffers

In the coffers of the club, any player can refill the coffers of the club by chips, pents, resources.  Any member of the club can put in the coffers  the amount of chips or pents which is not exceeding the limit of the bank. Also, any member of the club can put in the coffers the amount of resources which is not exceeding the limit of the warehouse. 

 

Headquarters

The headquarters of the club is required to increase the possible number of members in the club by default, this number is 10

 

Bank

The bank is designed to hold the players money of the player. 

 

Coordination center

Coordination center allows the club to control more sectors in the already captured area of the Megalopolis. 

 

Center of recruitment

In the recruiting center of mercenaries the club head, deputy of the head or general can hire mercenaries for the attack or defense in  club wars. Mercenaries are similar to the service - ie work throughout the day from the time of hiring and participate in all the battles of the club in which participates the member who hired them. I. e if he participates in defense the mercenaries will participate in the defense, if he participates in the attack, then mercenaries will also participate in the attack.

 

Mercenaries can be hired all at once and separately by different members of the club, which have the authority to hire (the head, deputy or general). 

 

Turret systems

Gives a numerical bonus to attack of each participating in the battle club’s player when the club is  defending*. Bonus is not available for mercenaries. 

 

Active defense systems

Gives a numerical bonus to  armor of each participating in the battle club’s player when the club is defending *. Bonus is not available for mercenaries. 

 

Fire suppression systems

Gives a numerical bonus to  armor of each participating in the battle club’s player when the club is attacking*. Bonus is not available for mercenaries. 

 

Missile complex

Gives a numerical bonus to attack of each participating in the battle club’s player when the club is attacking *. Bonus is not available for mercenaries. 

 

Chemical complex

Produces   chemicals every 2 hours. The members of the club have to take the resource manually (the resource is moved to the warehouse of the club). If the accumulated amount of resource is more than double of the production the production is stopped. 

 

Foundry complex

Produces composites every 2 hours. The members of the club have to take the resource manually (the resource is moved to the warehouse of the club). If the accumulated amount of resource is more than double of the production the production is stopped.  

 

IT-complex

Produces devices every 2 hours. The members of the club have to take the resource manually (the resource is moved to the warehouse of the club). If the accumulated amount of resource is more than double of the production the production is stopped.   

 

Warehouses

Warehouses are used to store the produced and found on the streets resources, composites, chemicals and devices.

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