The pdf of the blitzkrieg commander III book is now available for download on wargamevault. Introduction. BlitzkriegCommander is a set of wargame rules that allow you to re- create combined-arms operations of the Second. World War and the Spanish. Blitzkrieg Commander II is an exciting wargame that allows you to re-create The rules come as a page pdf with over 50 pictures that illustrate how to play .
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The Commander Series This web site provides details of the books that are available in the Commander series of fast-play tabletop wargaming. Blitzkrieg Commander, Description, Size, Updated, Game. BKC-QRS CWC- Units, Additional units for Cold War Commander, [kb], Jan, CWC. Blitzkrieg Commander is an exciting wargame that allows you to re-create full- colour electronic PDF document) with over 50 pictures that illustrate how to play.
Other people went through them and brought back a few queries which were then discussed further and we made some edits. Being an old wargamer sigh and getting older , I am still amazed at the way gamers get heated over lists.
This begs the question, are wargamers as a group doing less research these days than we did in the past? If I could justify the change, my opponents generally accepted it. Pendraken went on to further note that an annoying number of errors that have managed to get through the extensive checking process, some a result of the last minute tweaks, others a lag over from the merging of BKC-II and the first BKC-III draft. Some simply mistakes. Again, way back in the s we were used to rules being published and then errata sheets being issued.
Not every change in the rules is an error however. They go on to point out the cost of the project so far, which is quite significant.
I would suggest to Pendraken that as they correct their errors, they can release a new PDF version of the rules to allow those of us with digital copies to have the updates in the rules.
Printed copies have the advantage here as the updates can be written in the rules themselves. Interesting concept for games with Forming Up Points and passage of time being important.
Combat system abstracted due to level played and games are rather big overall 1 scn advocates having a rolling 15ft paper map Designed for 6mm. Terrain so abstracted that game plays best on boardgame style map. Includes background on Cannuck army and several historical scns. Tank combat was reasonably good if tad modifier intense but I found Inf combat too slow for anyhting but smallest games. Artillery grid was slow to use as it tracked individual shells mind you older Battle and Op Warboard also done this.
Lots of detail included but a too high a loss of playability for me.
Generic unit types and simplistic combat to garner a playable game is the aim. Some nice ideas for setting up scns but the overall system weighed too much in favour of fastplay IMHO. Military Operations ''45 - another show bought set by Agema with again some interesting concepts but not radically different enough to garner much play on my tabletop. Production values rather low pages all photcopies but included army lists for most nations.
No advantage to this set to my mind enfeebled as it may be over Spearhead and not played. Several campaign scn booklets available.
Several scns included. Low production values included some pasted in pages. Another set read but unplayed. Afv rules give scant attention. Includes 2 scns and sample lists but other army lists are available seperately.
Combat was quite well done not too many modifiers although some stats seemed off that Tiger Test again but Inf very brittle indeed addressed I believe in newer version.
Complete with army lists and couple of scns. Inf rules are again bit lacking.
I was pleasently surprised that games play as well as they do. Combat system is fairly simple in terms of stats usual dice type modifiers and if using random unit selection rolls it can lead to odd but plausible unit matchups combat results combine damage and morale outcomes.