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They also offer various possibilities such as fleeing, charging and successive attacks from the same fighter assault. They replace the master hit with the notions of good attack the attacker makes a throw equal to or less than the good attack score, as shown on a table in relation to her attack score and good parry five points less than the parry score with the d20 in dice notation. A good attack not parried by a good parry implies a serious or critical impact throw 1d20 and read the result on a table.
When the attack or parry-test die shows 20, this can lead to a fumble. The extended rules also allow dodging thrown weapons, introduce specific rules for empty-hand and horseback fighting and infection fever for wounds.
Magic[ edit ] Elves, druids, shamans, witches and mages can cast spells and have astral energy points; the starting value of astral energy points depends on the attribute values the hero has when created. The system is based on the memory of the player; the player must speak the formula without reading it during the game. When the formula is correct the spell is cast, and the character loses astral energy points corresponding to the spell. The extended rules introduce new spells. From the fifth level on, it is no longer necessary to speak the words to cast the spell.
These rules also describe spells for the druids and wood elves, and priests' miracles: manifestations of the priest's god, which are similar to magic spells. The priests do not have astral energy but karma, which works the same way. This edition was published as advanced rules for the first edition, but is sometimes erroneously considered the second edition. Combat rules are much more elaborate, introducing a hit-location system. It was written for advanced-level characters typically level The sets describe a new world: Tharun pronounced "taroon" , a hollow world.
It is the inside of Ethra, lightened by a central sun. Nine archipelagos constitute the realm of this world. A pantheon of nine deities rules over the inhabitants. Divine runes one of the only sources of magic which can be used by magicians and druids are scattered all over the world. The sets also provide a divine quest.
A third set of campaigns was planned, but has not been released. The Tharun setting was abandoned, but it is said that the world and its pantheon still exist; some deities are worshiped in Myranor. The player can choose from over 40 different character types classes. Again, there are attributes conditions to access the types.
Fourth edition [ edit ] The fourth edition of The Dark Eye supports a great variety of character choices. Where the older editions forced the player to create a character along very strict lines, the fourth edition is flexible and the player can choose from hundreds of different character classes and cultural backgrounds. Remember me. Password forgotten? Click here. ZIP File. Average Rating 12 ratings. Customers Who Bought this Title also downloadd.
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