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Play awesome new games at SuperGames. Spider- man is an action adventure title released in. Find employers hiring near you and quickly apply to job openings. Cataleptic Grapple: With a proper locking hold, a grappling martial artist can apply pressure to blood vessels, the diaphragm, lungs, or simply against specific pressure points.
In any case, the results are similar - the victim lapsed into o ness. As long as the martial artist keeps t he hold, he can continue to apply pressure, stunning the opponent and even eventually killing her. As always, once the opponent is taken to the Incapaci tated health level, she lapses into unconsciousness. A cataleptic grapple can be used against Kuei-jin by blocking Chi flow with pressure points , but as always, the vampire takes only half bashing damage, so such an attack generally takes quite a while to incapacitate the unliving.
Cataleptic grapples have no effect on Western Kindred. Push Hands: Practice in Tai Chi includes "push hands," a game wherein the stylists press against one another in special poses while trying to force the opponent off-balance. A skilled practitioner learns to read body language, anticipate motion and shift balance with subtle pressure.
When a stylist with push hands is attacked, the martial artist may defend with this technique. The player rolls a normal block, but with difficulty 7. If successful, the attacker is knocked to the ground, suffering a number of dice of bashing damage equal to his or her strength automatic strength successes from Black Wind and Potence do count for this while the Tai Chi master sidesteps and simply gives the foe a little nudge. Reactive Strikes: Parrying, pushing and riposting in rapid succession, the martial artist seizes a brief opening to come in under the opponent's guard.
When using a reactive strike, the martial artist must split his dice pool or otherwise perform at least two actions in the turn. The first action must block the opponent's attack; failure on the block negates the reactive strike. However, if the block succeeds, the martial artist immediately counterstrike s; the reactive blow cannot be blocked or dodged.
Spinning Throw: By using momentum against several striking or grappling opponents at once, a master can turn a series of attackers into a mass of flying bodies. This defensive m aneuver pits the weight and motion of each attacker against the others, so that they all assist in the task of flinging the aggressors away from the defending stylist. A spinning throw is a reactive throw; the martial artist must be attacked or grappled to use this ability. Effectively, the spinning throw permits the stylist to throw multiple opponents without suffering a penalty for multiple actions.
The opponents must attack first, but resolution of damage is delayed until the martial artist attempts the spinning throw. The throwing player compares his successes with the attacks of the aggressors; if an attacker scores more successes, his attack inflicts regular results, while if the defender scores more successes, the aggressor is thrown normally.
In the case of a tie, die attacker fails in his strike, but is not thrown. For example, if five foolish Kin-jin attacks Hideo, he can declare that he is attempting a spinning throw, and then wait for the Cainites to attack. Hideo's player rolls and scores four successes; one is removed for the extra attacker, leaving him with three successes. Any attacker with only two successes to strike is thrown; those with three successes fail to hit; those with four or more strike Hideo normally. Interesses relacionados.
I would, if he so wished, locate for him or give him property I own or which he would wish, even if gaining this property is taken at the expense of another. I am in the debt now- my current existence was dependant upon him. Thus, I owe him things that can never be repaid. I will place myself in danger for him; if my Blood is shed, then I care not.
If this means I betray my Clan and Prince and bring him low, I care not. He has done the same for me, so I accept that I shall do it for him. The debt I owe can never be repaid, lest somehow I save his life. I am his to command; I am but a tool for his will; he rules me, and he gives me purpose. I shall do whatever is asked of me, and if this means that I am to die then so be It- I live only because of him and thus my life is his to command.
That means those who are rude on email lists and similar forums. It also means those who cause trouble while away from home. Even if the court in the city where the trouble occurred have censured the offending Kindred, it always best to shame him again upon his return - not just for the act, but for the shame it brought his home domain. Doing so also tells the rest of the sect that the offender's home domain does not tolerate or support improper behavior.
In such situations, the local prince may even demand that the offender offer a boon to the prince of the offended domain. Working with Others Being a harpy means working in concert with the rest of the court officers.
The harpy must understand the role that each officer plays and how the offices can work together to maintain a strong sect. Sometimes, it isn't enough for a harpy to scorn those who have done wrong. Sometimes, the entire court has to move against those who have acted shamefully. Normally, a Kindred has their Status stripped by the harpy, and is properly censured.
However, some Kindred commit acts so shameful that the harpy's judgment isn't enough. In those situations, the harpy's announcement of scandal may be swiftly followed by the prince and the offender's primogen also removing Status. Such Kindred have fallen a long way.
Even then, they may still have to attend to the sheriff, who may take advantage of his target's shame to ask some hard questions.
Some Kindred bounce back quickly from such scandals - especially elders or court officers, whose age or station requires respect. Others are not so lucky and can look forward to slowly dragging themselves from the gutter. When the Harpy is the Scandal Harpies have enemies: Lesser harpies want to be them, and Kindred who have been the target of their gossip have cause to hate them.
When a harpy stumbles, when she finds herself wrapped in a scandal, her enemies become hyenas, and they find every possible way to tear her apart. In cases where a scandalous of Kindred might walk away with his reputation bruised, a harpy will be torn apart. Her peers will likely be the first to strike, as it only takes the smell of a scandal for the lesser harpies to have an excuse to act.
Once they make the scandal public, others will follow suit. In the end, she will likely be a harpy no longer, as the court has no tolerance for a gossip that is caught in the hands of hypocrisy.
You're a harpy now. They all belong to you.
Seems a bit contradictory, doesn't it? The fact is a harpy within their home city can be one of the most powerful players in the game. Once a harpy has backing - especially the backing of most of the primogen - the harpy can come down on anyone, elder, ancillae, prince or colleague.
Create a good working relationship with your prince - you'll be doing most of your grandstanding during her courts. Learn what the prince "wishes" from her harpy. It's always nice when prince and harpy work together - and it gives you more power to say what you want, and leave to sometimes even make an example of the prince.
Love your Primogen Council. That's right. The Primogen Council supports the harpies, and it's a good idea to keep them happy until you have the public backing to make them look dumb when they deserve it - or when someone pays you to. But never make them look dumb for supporting the harpies! Always watch it with your primogen. And always know which primogen you can keep in your pocket. If you want to keep your position, have at least one. It's difficult to oust a harpy when you have at least one stalwart supporter.
You've got stats. I mean, status!
Use it! Playing a harpy means that you are - to use a term coined by one of my favorite players - a social conscience of sorts. It is your job to watch your prince's court with a social eye. It is your job to ensure that the prince's social will be done. If you have one of those stuffy elder princes who likes total silence during court, it is your job to watch that there is no one talking, and if there is, it's your job to make an example out of them.
Negative Status exists so that you can assign colorful names to social perpetrators.
Never be afraid of throwing your weight around. Use your authority to publicly denounce the mouthy Brujah.
In Character, Mr. Out of Character, assign something like "Lemming," since he seems to be bent on continuing the Brujah stereotype of being loud-mouthed idiots. Brujah hate being thought of as lemmings. Cultivate your harpy contacts. Get to know the Harpies around you.