The art of video games book


 

aracer.mobi: The Art of Video Games: From Pac-Man to Mass Effect ( ): Chris Melissinos, Patrick O'Rourke, Mike Mika, Elizabeth Broun: Books. The Art of the Video Game is the first book to celebrate an exciting new visual medium—complete with stunning digital artwork from the biggest design studios . The Art of Video Games book. Read 24 reviews from the world's largest community for readers. In the forty years since the first Magnavox Odyssey pixel wi.

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The Art Of Video Games Book

A detailed review of The Art of Video Games coffee-table book. I've curated what I believe are the 20 best art books for modern video game concept art. These books are perfect for aspiring concept artists who want to study. A companion book, The Art of Video Games: From Pac-Man to Mass Effect, accompanies the exhibition. It is written by Chris Melissinos.

The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition toured to 10 additional venues in the United States. Chris Melissinos , founder of Past Pixels and collector of video games and gaming systems, was the curator of the exhibition. The Art of Video Games [1] was one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It featured some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers see grid below. The exhibition focused on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The Smithsonian American Art Museum invited the public to help select the video games to be included in the exhibition. The games on the ballot were selected by Chris Melissinos , who worked with the museum and an advisory group consisting of game developers, designers, industry pioneers, and journalists. The games were selected based on a variety of criteria, including visual effects, creative use of new technologies, and how the game fit into the narrative of the exhibition. Voting took place between February 14 and April 17, More than 3. Visitors to The Art of Video Games at the Smithsonian American Art Museum were greeted by a foot projection that included excerpts from most of the 80 games featured in the exhibition with a chipmusic soundtrack written and recorded by 8 Bit Weapon and ComputeHer. An interior gallery included a series of short videos showing the range of emotional responses players of all ages have while interacting with games. Five playable games, one from each era, showed how players interact with diverse virtual worlds, highlighting innovative techniques that set the standard for many subsequent games. Interactive kiosks in the final gallery covered five eras of game technology, from early pioneers to contemporary designers, and 20 gaming systems from Ataric VCS to PlayStation 3.

Advanced Dungeons and Dragons. Masters of the Universe: The Power of He-Man.

10 Best Video Game Art Books: The Ultimate List (2019)

B Bomber. Attack of the Mutant Camels. Raid on Bungeling Bay. Thief of Fate. Zak McKracken and the Alien Mindbenders. Little Computer People.

Sid Meier's Pirates! Nintendo Entertainment System. The Battle of Midway. Top Gun. Final Fantasy. The Legend of Zelda. Super Mario Bros. The Light and the Dark. North and South. Sega Master System. Heroes of the Lance. Ultima IV: Quest of the Avatar.

Land of Illusion starring Mickey Mouse. Spy vs. Phantasy Star IV. The Quest for Identity. Shining Force 2. Earthworm Jim. Michael Jackson's Moonwalker. Dune II: Battle for Arrakis. Nobunaga's Ambition. Super Nintendo Entertainment System. Star Fox. Super Smash TV. The Legend of Zelda: A Link to the Past. Star Wars: TIE Fighter. Crimson Skies. Baldur's Gate II: Shadows of Amn. Hacker Elite. Pilot Wings GoldenEye Ocarina of Time. Majora's Mask. Shadows of the Empire.

Tom Clancy's Rainbow Six. Ogre Battle Person of Lordly Caliber. Sega Dreamcast. Typing of the Dead. Phantasy Star Online. Jet Grind Radio. Rhapsody of Zephyr. Panzer Dragoon II Zwei. Black Fire. Blazing Dragons. Panzer Dragoon Saga. Tomb Raider. Blazing Heroes. Command and Conquer. Sony PlayStation. Colony Wars III: Red Sun.

20 Best Video Game Art Books For Aspiring Concept Artists

Point Blank video game. Silver Star Story Complete. Crash Bandicoot: Abe's Oddysee. Final Fantasy Tactics. Command and Conquer: Red Alert. Panzer Dragoon Orta. Sniper Elite: Berlin Indigo Prophecy. Jet Set Radio Future. Tom Clancy's Splinter Cell. Geometry Wars 2: Retro Evolved. The Elder Scrolls IV: The Lord of the Rings: The Battle for Middle-earth II.

Knights of the Old Republic. Call of Duty: World at War. Starcraft II: Wings of Liberty. Star Fox Assault. The Wind Waker. No, the 80 games were selected based on the results of an open If you grew up playing console games at home, and if you're looking for a nostalgic picture-book to pick up now and then and idly flip through, this will be a fine addition to your coffee table.

No, the 80 games were selected based on the results of an open on-line vote with 4 million participants. Thus, these are just games that won a popularity contest; the collection is not representative of the "most artistic" nor "most important" games by a long shot. Further, it does not include any original arcade games whatsoever That means, for example, that Space Invaders and Pac-Man are only included in their awful Atari incarnations and that the image of the ghost on the cover is misleading, as it's nowhere to be found within.

That probably tells you a lot about what to expect from this book right there. If you've been into gaming since you were a kid and I'm sure that's likely to be most people in the market for this book , more often than not you're going to read their synopsis and become aware of how poorly the authors actually understood the game or its importance.

In some cases, it's clear they have no idea what they are talking about at all and likely just pulled poor summaries together from Wikipedia. For example, they claim that the classic s 8-bit The Bard's Tale series was most importantly "known for it's clever writing and tongue-in-cheek in-jokes. Fans of the series can probably guess which unrelated console game they have mistaken for the 80s games. Rather, the 8-bit classics were known for their groundbreaking 3D display, artistic animation, and innovative use of music as an important game-play mechanic.

As you can see, what it's really known for is far more relevant to the book than what the authors say it's known for Another example of the problems with this book can be found in their description of the classic Spy vs.

Spy game. They claim that, "The object of the game is to set traps in the various rooms for your counterpart, who is damaged upon setting them off. When time expires, the player with the most damage loses. The actual object of the game was to search a foreign embassy for four different items and escape — while also working to prevent your opponent from doing the same thing.

Playing simultaneously together on a split-screen, you both search for the four items, while setting traps — not to kill your opponent they just come back to life , but to slow your opponent down and allow you to collect the items and escape before they do.

The split-screen display and innovative multiplayer game design was quite unlike anything else at the time; but that important and relevant aspect of the game is completely unknown to the authors of this book. I could go on, but everyone will have had different gaming experiences in their lives and thus notice different discrepancies, I imagine.

The book also includes about a dozen two-page writings from folks who work in the industry, describing how they got into gaming and why they consider games "art". These are interesting, but unfortunately you'll probably only recognize a few of their names Sep 22, Chad rated it it was ok. That was informative and very well done.

The Art of Video Games - Wikipedia

This book is much weaker than the exhibition was. For a book called "The Art of Video Games," the art in this book sure looks terrible. The screenshots are blurry and badly composed, even of the more recent games.

There are a bunch of great art books about specific video game titles and you'd be better served downloading one of those instead. May 07, Guy Chapman rated it really liked it. Visually, this is a wonderful looking book. The images are crisp and clear, and very well detailed. That said, the choices used to cover each system and era seem random. Some games make perfect sense. Other titles just seem far too obscure, and not really a game that particularly innovated or defined a system, or was even a visual wonder of its time.

Someone clearly felt that multiple Mario, Zelda, and Panzer Dragoon titles could sum up the whole of modern gaming on their own. For four titles per Visually, this is a wonderful looking book.

For four titles per system, one would think the representation would be more varied. And on the computer side, Apple gaming outside of a very brief notation was completely overlooked, so no Oregon Trail or King's Quest type titles. Still, it's a very pleasant coffee table read, and there simply aren't enough books based on the art of video games in such a positive and attractive manner. A follow up book would be readily requested to help fill in some of the gaps and makre this a more complete experience.

Aug 19, Andy rated it really liked it Shelves: I bought this at the museum exhibit in DC this spring. I heavily skimmed it when I bought it but will now go through and read it.

Very enjoyable. Lots of critiques about how it is incomplete games represented, industry figures interviewed. That may be true, as there are many games I'd have liked to see here. However, it was well done and resonates well for anybody that started playing Atari and now plays the current generation of consoles. Feb 17, Vladimir Mikhailov rated it liked it.

Nov 20, David Ashley rated it it was ok. Pretty disappointed with this to be honest. Was hoping for a lot more. The selection is often a little questionable as is the general design. Not sure what the 'point' of the book is, feels somehow unnecessary. Aug 19, David rated it it was ok Shelves: If you're going to sum up 40 years of video game art by showcasing only 80 games, it's likely that every gamer will think there's a few glaring omissions.

But with only 80 games to tell the story, why include the likes of Pitfall II, and why highlight three different Panzer Dragoon games? So unless you want the dimensions of a coffee table book, I think you'd be better off with Meh.

They had opened up the vote to the public for which games should be featured in the exhibit. Though probably for the best, few of my votes aligned with the popular sentiment all runners up: At time of writing, the complete list of winners and runners up is here: View 1 comment. May 25, Erika Schoeps rated it really liked it.

I finished this book in a day, it was really fantastic. The pictures were great they started getting crappier as the games started getting better. I didn't read the interviews, but they looked okay. But what I really thought was spot on was the description of how the games they were showcasing contributed to the art world.

10 Best Video Game Art Books: The Ultimate List (2019)

This book made me see where I was wrong. I thought the analysis was spot on a I finished this book in a day, it was really fantastic. I thought the analysis was spot on and I loved reading them. I raced through this book. But I'm sad that some of my favorite games didn't make the cut. Mar 04, Tim Lapetino rated it really liked it.

A really solid and high level overview on some of the more popular and influential video games from the industry's birth up to the present day. While it doesn't dig terribly deep into defining or differentiating between creative arts, programming and development, or the constellation of activities that surround imagining video games, the book seems to be a great introduction to its main idea, and a good companion to the Smithsonian exhibit of the same name. Aug 05, zxvasdf rated it liked it.

Nothing really impressive and probably works best as a coffee table book. It still manages to evoke whimsy—those were the days, of ostracized geeks trailblazing an entire industry into a multi-billion cash cow. I'm partial to the 8-bit, as that was my generation. The Art of Video games give due credit to many of these games as forerunners in their particular vision.

Also read: INDIAN ART BOOK

Sep 17, Chris Aylott rated it liked it. Nice coffee-table book tied to an Smithsonian exhibition of video game art. It's not a big problem, I just feel like they needed more inset pictures so readers can see the games as we did at the time. Oct 14, Dean rated it liked it.

Would've really liked to give this book a higher rating.

Physically its a very handsome tome with proper 'coffee table' heft and nice glossy pages. The main issue at hand is the poor choices in layouts and images selected.

Images of some current games were clearly not taken at the highest image quality and the majority of selected images were poor choices that does not do proper justice to the game itself.

May 04, James Proctor rated it really liked it. Good program for a fine exhibit. Reading this really brings home the infancy of the form. Tremendous milestones have been achieved, some of which are appreciated by the curator. He does heavily favor Nintendo and Sony, making it more subjective than comprehensive. Programs from early Star Trek conventions were probably similar, raising geek ire over this or that overlooked gem. It's a good start. Jun 25, Alyson rated it liked it Shelves: Unfortunately abbreviated but ultimately interesting video game art book.

Definitely a nostalgia trip for me, even though it barely scratches the surface of video game art. Jun 19, Brian rated it really liked it. This is a book about the artwork of various video games from the very beginning up until recent times.

The pictures remind me of the past, and the text is interesting. I didn't care for the interviews though. Apr 18, Rebecca marked it as to-read Shelves: Minecraft is mentioned in this book's catalog record; hence the reserve list?

Jan 07, D. Cohen rated it really liked it. Read my book review of The Art of Video Games at Aug 26, James Bowman rated it liked it Shelves: An artbook tied with an exhibit at the Smithsonian a few years back.

It's not deep, but it is interesting to see a selection of video and computer games viewed from an artist's perspective.

Aug 14, Devineni Pallavi marked it as to-read. Daniel rated it it was amazing Sep 29, Juan Diego Sierra rated it it was amazing Aug 10, Lily rated it really liked it Dec 16, Chichester rated it really liked it Sep 13, Louise rated it really liked it Nov 26, Amanda Hocking rated it really liked it Jan 20, There are no discussion topics on this book yet.

Readers also enjoyed. Goodreads is hiring! If you like books and love to build cool products, we may be looking for you. About Chris Melissinos. Chris Melissinos. Trivia About The Art of Video No trivia or quizzes yet.

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