Content: The Official Mini Guide, Size: MB. The 16 pages in this mini guide are taken from the Complete Official Guide to Dragon Age II, and act as a brief. This enormous guide to Dragon Age II contains a walkthrough of all the missions in the game. The description of each quest consists of. For Dragon Age II on the PC, GameFAQs has 9 FAQs (game guides and walkthroughs). You can write and submit your own FAQ or guide for this game too!.
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IGN guides are available as downloadable PDFs for Insiders. To download, click the Download Link. Download PDF Guide. You can view and. Dragon Age 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Dragon Age 2 Walkthrough by GamingDragon91 IGN presents a If your browser is set to automatically open PDF files and you wish to save it.
These can be both long trips with certain characters as well as easy missions consisting of talking and delivering presents. Guide is enriched by over 90 location maps, helpful in finding important places, characters or items. In this given case, you should look at map M20 and find point number 5. Red refers to NPCs and monsters, blue to locations, green to items and interactive objects and orange to given quests. Experience Dragon Age 2, the epic sequel to the Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2.
You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history.
This is the story of how the world changed forever. The legend of your Rise to Power begins now. Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
Determine your rise to power from a destitute refugee to the revered champion of the land. Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go. Discover a whole realm rendered in stunning detail with updated graphics and a new visual style. Pentium IV 2. All logos and images are copyrighted by their respective owners. Game Guides. View All 2 Videos. How do I equip my companion's armor?
It is automatically equipped when you find it. You don't have to worry about it afterward. Check out the Companions section in the Appendix for information on where to find companion-specific armor. You know that legendary armor Hawke wears in the beginning of the game? Can I get that in the actual game? Yes, you can! The mage takes on the form of an Abomination at first but Nyssa.
This Blood Mage will summon Shades as support. No matter which strategy you opt for and we would suggest a so be ready to attack with full fury before they can unleash any spells. There is. If you dive into certain quests without a dedicated tank to draw enemy attention or a healer to patch up wounds. Reining it In. The Awiergan Scrolls: Origins players. A New Path. No Rest for the essential if you wish to reach the final stage Wicked. Even if you are reluctant to micromanage ACT 1 battles. You can also find a selection of role-specific Alone.
Faith in each relationship. Some battles can be pitilessly difficult unless you take a more strategic MAPS approach to combat.
The loot is spectacular. Some items. Red If you have been diligently clearing the streets Act 3 and a second just before you begin The Last Straw. Favor and to similar ventures so far. The choice of advance. Unless they actively move on. You can stand back and watch the There are three simultaneous Rage Demons and even more Shades just inside initial part of this battle unfold from a safe distance. Head south to fight a massive group of templars. When the party healer.
Depending on At the Gallows Courtyard. Smite this particular foe with here follows one specific path. See the page to your right for information on the battle with Orsino. Before you begin. In the face-off between Orsino and Meredith. Aveline especially the Lieutenant alone: download as many potions as you need. This will. The most important tips we can Grenades that might be of benefit in the demanding battles that lie ahead. The Last Straw: Beyond the door. Another multi- engage your party members.
A mage with Mind to reach the final showdown with Meredith. Hawke is technically alone but take a moment to speak with your companions before asking Orsino to supported by numerous allies in the brief battle that follows. Inside the Gallows Prison. Take the time to wrap up any other quests or general activities that you wish to complete as The Last Straw marks On arrival at the Docks.
Creating you for the conflict that lies ahead. Save your progress before you do so we would recommend what to do with Anders is a momentous decision… but if he is your primary that you use a new slot. After picking your party. When the dust settles. Making a stand at the top of the steps will subject you to assault from both sides.
Our walkthrough Shades before attacking with typical venom. In the first. Diminished yet still unbowed. With ACT 3 non-party companions and other allies offering assistance.
This is a dangerous point in the fight. He also regularly employs a Blood Drain attack. Preventative maintenance is vital in this final slog. Meredith will bring a Gate Guardian to life. To give your party a little respite. The Gate Guardian employs a nasty spinning attack that hits all opponents within a circular radius.
Focus your attention on one at a time and the immediate peril should subside when the first falls. These are also slow-moving occasional charges notwithstanding. With each successive monologue.
If Meredith takes a particular interest in a weaker mage or rogue. These scuttling monstrosities use short-range flame attacks and fireballs with a homing capacity.
Once you pass a certain damage threshold. For more information on Orsino see page Complicating matters greatly. After the subsequent bout with Meredith. One of his first actions is to rip off his own arm.
Your opponent also has greater resistance to spells USER that impede his mobility during this concluding part of the battle. In the penultimate part of the battle. Fighting Meredith is much easier if you focus on survival first. Ensure that your weaker ranged fighters maintain a safe distance from the main fracas as the knight-commander now employs a new Energy Burst attack. With this last gambit successfully dismissed.
Orsino is restored to his full form — albeit briefly. After you deplete her health gauge to a set level. Meredith rejoins the fray while the seemingly never-ending Slave Statues continue their assault. Over the pages that follow we provide fact sheets for all of these ventures. This reveals the unlock order for all main plot. For further details. It also unlocks the Rumor section in the Current Quests page of the Journal.
In this instance. For the best possible start to a friendship with Aveline. Before you leave The Hanged Man. The most profitable way to end the Prologue is to speak to Meeran first. If you have access to Premium Content.
Destruction of Lothering and. Bethany will die in the The Birthright companion quest is unlocked on arrival. If you choose the mage class. Formally unlocks Aveline as a companion. This short conversation unlocks the Tranquility main plot quest — and. Blightlands Prologue Lowtown available from start of Act 1 Note: Though not a part of Act 1. Enter The Hanged Man ideally during the day and speak with Varric. Bait and Switch companion quest and receive a letter The decision to work for the smugglers or mercenaries from the employer you chose at the conclusion of the see page 24 has an impact on the Loose Ends Act 1 Prologue.
This is only available during daylight hours. This is particularly pertinent when she makes ACT 1 your party members have built up a sufficient use of her dark craft. Wayward Son and Blackpowder Promise quests. Welcome Home. Talk to Anders and Enemies Among Us. If you persuade the lone Tal-Vashoth to assist your party. ACT 3 After the confrontation at the altar. Dalish Camp. The battle on members especially Anders. You can gain his assistance deal with it at an early stage in Act 1.
Carver and. Questions At the Wounded Coast. Select this to secure his future support. Isabela top of the mountain can be rather tough until may find cause to object to. Save before you approach it. If this is the case. Merrill is a figure that a number of potential party before you visit Sundermount. If Keran is expelled from the Templar Order.
Complete Blackpowder Promise. Anders while defending him will lead to friendship If you spare Idunna. Approach Sister Petrice in Lowtown at night. If Carver is present. Hawke — a step that will be of benefit later in the story. Unique dialogue options appear during your so you may wish to take a rogue along to gain XP by conversation with Idunna at The Blooming Rose if disarming them all.
Refusing to hand the Saarebas Sanctuary. Fenris and Isabela. This is your only opportunity to do so. These can be employed to If you admit that you have a mage in your party when resist her blood magic-augmented wiles. This unlocks Forbidden Knowledge. Complete the Tranquility main plot quest. You encounter a fair number of traps in this quest. Boldly admitting declared him clear of possession or condemn him. Call on Bethany or Anders to help you during the confrontation with Idunna for a healthy friendship boost with the mage in question.
If he Handing over the Saarebas will meet with disapproval retains his position. If you return to speak to the Arishok before the end When you travel to Cullen at the conclusion of the of Act 1.
How to Frame a Templar is given from certain party members particularly Bethany and instead. Arvaarad and his If Anders or Merrill are in your party. A Debt in the Family will be available in Act 2. This opens up This unlocks the Act of Mercy quest. This has later repercussions. If you send Feynriel to the Dalish.
Speak to Arianni in the Elven Alienage. This is by far the most profitable resolution. If you Circle. Night Terrors. You can resolve the stand-off in the Slaver Caverns in one of four ways: Remains are located in this area. Errant Letter secondary quest.
Speak to Thrask in the Gallows Courtyard first. Thrask friendship boosts for Carver and Fenris. You must fight undead opponents on Gallows Courtyard during the same Act. Accept the quest via the Writing Desk. If Karras is killed. Carver confrontation with Karras. Errant Letter quest. A conclusion where Karras is killed is by far the most profitable outcome in terms of rewards. This is just a small reactive event — the return journey to the Wounded Coast there are no rewards.
Grace threatens to expose any mages in your current party including Hawke. Merrill and Anders will strongly disapprove. Outside the cave. Certain If the mages go free. You may also encounter Grace and her companions in Kirkwall in the this. Anders will severely disapprove. If they joined the templars. Accepting his offer enables 55 Protected by copyright. From a Act 1 accomplishments before you leave.
Blackpowder Promise and Shepherding the quest. Bethany or Carver permanently leave the party must be seen to their conclusion before you can at this stage. Wayward Son. If you bargain with the Hunger Demon. Complete the following quests: Long Way Home. For maximum reward. Be sure that you are satisfied with your encounter them during pivotal moments during Act 2 and Act 3.
Roads to discover that: Circle or Grey Wardens. Travel to Lowtown that transpire and to obtain the fairly minor resultant XP gain or if you at night to speak with its author. Roads Expedition plot requirement. Due to the slight reduction in profits from the Deep Roads expedition. Head through the south exit and continue until you meet Lia.
If you choose to kill Kelder. When Elren pleads with Hawke to exact murderous justice. If you opt to spare him. Travel to the Abandoned Ruins in the Free Marches.
Be sure to collect all loot dropped by the arachnids.
Enter the Ruined Passage map via the cave. Elren will offer no reward. Return to Magistrate Vanard to bring the quest to its conclusion. After a brief battle be wary of the enemies spawning behind your party. This leads to a reactive event later in the story.
This begins as a straightforward battle against Spiders but becomes rather more complicated as Fade creatures enter the fray. If you experience difficulties. Approach the group of guards at the center of the area to trigger a cutscene.
See the Consequences section for details on how killing him or taking him alive will affect events in the near and distant future.
If you chose to kill Kelder. Kelder will flee further into the ruins. A word of warning: If you spare Kelder. Magistrate Vanard will pay Hawke for fulfilling his requests to the letter.
This may enable you to draw enemies out in small but manageable groups. Complete the Birthright companion quest. Elren will reward the player. Access the central room via the north entrance. Dismissive or cruel responses will lead to large rivalrly in principle. Though if you crave his attention or affections for the immediate you will find instances where he will accept that mages might. Inside the Abandoned House. If you ACT 1 use manual party movement. After the cutscene. If you wish to at least partially placate him.
Return to the large room with two staircases that lead to a mezzanine level. Open the companion quests. Meet Fenris in the Hightown Estates area. Travel to Lowtown at night to meet Anso the This enemy type might cause low-level parties a few problems. Fenris appreciates an honorable approach powerful mage. He also disapproves of deals with demons of any kind. Approach the steps to the west to be introduced to Fenris.
Ensure that you have collected everything killing them now will save time later. Fenris will leave the party at this point. Fenris has a deeply ingrained distrust of mages. Try to keep your weaker ranged fighters clear of its attacks. Approximately midway through the map. Get Back to Work begins immediately.
You should find it before your fleeting encounter with a surviving miner. Visit Hubert in Hightown Market during the day. There is no difference either way. You will miss out on the Get Back to Work quest. Explore the area for collectibles if you wish.
Prepare your party and save before you take the Bone Pit Ledge exit at the waypoint marker. This begins the side quest of the same name. Note that weapons and spells that cause cold damage will be of benefit on this quest. Return to Hightown and report to Hubert. See page for more information on the Mature Dragon that attacks when you emerge into the daylight. Aveline will object mild rivalry boost if you attempt to push for additional payment. In addition to other loot. Speak to Jansen in Lowtown during the day.
You should also stock up on potions. On completion of the quest. The mines are populated by Dragonlings. These plot strands corpse. Contact and Finders Keepers. After instead opted for indentured servitude with Meeran. Speak to her at the bar and writes the letter. Dragon Age: ACT 2 during the course of a single playthrough. This would be a shame. Follow Isabela to the Chantry and brace yourself are mutually exclusive: Complete Birthright. Aveline will purse her could have a positive outcome.
Flirting and where it might lead can definitely help with this. If Hawke spent a year in the service agree to assist her. Speak to Martin in his room at The Hanged Man and agree to help. You can with Fenris an uncompromising exception if you decide sneak past if you pay him a wide berth. Whichever approach you chose.
When you return to Martin. Travel there during Expect a smattering of disapproval particularly from the day and get rid of the guards to reach the Warehouse Aveline if you blackmail Thrask. Martin will enter into business and offer Hawke his services as a poison vendor. At night there is one sleeping guard. There are traps in this area. Your choices in the conversation the latter. Sovereigns or attempt to threaten him. Start the Wayward Son main plot quest. Kill the Mabari guard dogs.
When you kill the Abomination. If you reveal the location of the cargo. After being brusquely dismissed by Gallows Courtyard. Travel to the Docks during the day and head to the waypoint marker. When you enter the main room. Reavers and Assassins worthy of your respect. His shop can be accessed via his room at The Hanged Man for the rest of the game. This can enable you to reduce the number of enemies you fight at once and avoid being flanked.
Empty the chest at the waypoint marker. Speak to the Longshoreman. You face a further group of Raiders as you leave.
Complete Fools Rush In. If you decide to extort money from Thrask he pays five For a relatively circuitous but slightly more rewarding sovereigns. This leads to slight reactive adjustments in dialogue with both Saemus and the viscount later in the story.
The numbers can be quite Camp at Sundermount. If you leave Saemus to be captured by the Winters after accepting the quest.
Clear the ordering your party to hold position by the cliff edge vicinity of Hurlocks and fell the Ogre that follows. No neglected to diligently loot spider remains before you ACT 3 matter what you say in the dialogue that ensues on left.
Complete the Long Way Home main plot quest. Speak to Seneschal Bran. If you he has no desire to return to Kirkwall with them. This will unlock the Ironwood significant in places. On arrival at the waypoint. Hightown After accepting the quest from Ghyslain. Simply give the ring to Ghyslain to claim the maximum possible reward.
Travel to the Dark Foundry in Lowtown. If you have already reached Act 2. Repentance should be Travel to Lowtown at night. We would suggest that you deal with them when leave. Interact Completing Duty leads to the Repentance companion with the marked door. Show the remains to Emeric in the Gallows. Complete Tranquility. Once all three groups have been defeated.
This area cannot be accessed again once you Coast. Hightown Market. After a big battle against Shades. Aveline must be in your party when you visit the Unlike many other companion quests.
Once all hostiles have been disabled. The quest ends once you have conversed with Varric. Begins automatically on completion of the Tranquility main plot quest. Portrait of the Past if Bethany survived the Prologue. You must collect either item before you MISC.
ACT 1 dialogue choices govern his reaction. Speak to Isabela at the bar before you leave to begin the Fools Rush In quest.
Complete the A New Home? Your once you enter. This ACT 3 begins a companion quest related to your sibling: Completing this quest and looting the chests in the Speak to her. Travel to Darktown. Travel to The Hanged Man during the day. Complete Tranquility and return to Darktown to visit Anders. As with other first opportunity to establish a sexual relationship with such follow-up conversations.
In general. Male characters only should follow that with: For the highest possible friendship boost with Anders. To obtain this mini-quest actually just a simple but Travel to The Hanged Man and speak with Isabela. Starts on completion of the Bait and Switch secondary quest if you choose to enlist Fenris. Begins automatically on completion of Fools Rush In. This is a simple conversation. Wayward Son or The Unbidden Rescue.
If Anders is in your current party. This Lowtown. This conversation provides the district — and speak with her there. This will only occur after you complete Long Way Home. The Grimoire of the Apprentice collectible can be found close to the area exit.
Be sure to pick it up before you return to Darktown: Collect the Locks of the Golden Fool tome from the table in the north of the map to begin the side quest of the same name. In Act 1. It will only appear during the daytime. Javaris Tintop. Javaris is the source of the Blackpowder Promise main plot quest.
Visit Lowtown during the day to find the dead drop. Walk along the path leading west from the main Speak to Sergeant Joanna. Suspicious Lady. Kill all hostiles in the area. After clearing all four. The Blooming immediately: The quest will begin as you Travel to the Docks at night and head for the Warehouse fight the Giant Spiders. Only appears if you are using an imported Dragon Age: Wounded Coast entrance.
Sophia Dryden can be found further west from the quest stand on the steps above and wait for the conversation to start location.