You'll enjoy the Deitels' classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete Java implementation. Java How to Program, 11/e. Communicate with the authors at [email protected] com. Java Champion; "The best introductory textbook that I've encountered. Editorial Reviews. From the Back Cover. PRACTICAL, EXAMPLE-RICH COVERAGE OF: Kindle Store; ›; Kindle eBooks; ›; Computers & Technology.
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DEITEL, the double-thumbs-up bug and DIVE INTO are registered trademarks of Oracle and Java are registered trademarks of Oracle and/or its affiliates. world's best-selling programming-language textbook/professional book authors. In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional. Teach Programming with the Deitels' Signature Live Code Approach: Java language features are introduced with thousands of lines of code in hundreds of .
Gehringer, North Carolina State University You'll be well on your way to becoming a great Java programmer with this book. With clear descriptions and useful tips and hints, this is a great book for studying the world's most popular programming language. Introduces good design practices and methodologies right from the beginning. An excellent starting point for developing high-quality robust Java applications.
A very impressive treatment is given to many JavaFX concepts, from developing a simple application without writing any code, to developing an application that contains a variety of graphical user interface elements. Provides great detail on the latest Java features including lambdas. The code examples make it easy to understand the concepts. The evolving inheritance example is a good approach to motivating inheritance. I like the [polymorphism] employee example.
Very thorough and well explained GUI chapter. Thorough strings chapter; I like the clear definitions of regular expressions. Good introduction to collections; Hashtable performance discussion was good.
Solid treatment of threading. Danny Coward, Oracle Corporation A great book with a myriad of examples from various application domains. Duncan, Louisiana State University Updated to reflect the state of the art in Java technologies; deep and crystal-clear explanations.
Good job explaining arrays before the more abstract collections. Guiding the reader to avoid dangerous patterns is equally important as explaining the correct syntax; great work! Excellent introduction to object-oriented concepts; rather than just a theoretical overview, it points the reader to how OO is implemented. Great polymorphism chapter- should help the reader distinguish between abstract classes and Java 8 interfaces with default methods.
Good discussion of analyzing stack traces, since exceptions provide useful debugging information. Great job explaining Java2D. Shows how easily files and the filesystem are accessible using Java. Very good introduction to hash tables.
Pushing all lambda-related content in a single chapter is hard, but the authors succeeded; I like the way they show how lambda expressions compare to existing code with inner classes; they show that it's the compiler that does the work. Great introduction to BigInteger and BigDecimal. One of the best explanations of generics I've read. Clearly explains collections, and when and how they should be used; it's important that developers understand this, since choosing a wrong implementation can lead to massive performance penalties or hard-to-understand programs.
Clear code examples propel readers to become proficient in Java. I applaud the authors for their topical research and illustrative examples.
The clearest explanation of pass-by-value and pass-by-reference that I've encountered. A logical progression of inheritance and the rationale for properly implementing encapsulation in a system involving an inheritance hierarchy. The polymorphism and exception-handling discussions are the best I've seen.
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Introduction and Test-Driving a Java Application 1. Printing a Line of Text 2. Adding Integers 2. Equality and Relational Operators 2.
Introduction to Classes, Objects, Methods and Strings 3. Initializing Objects with Constructors 3.
Reference Types 3. Control Statements: Part 2; Logical Operators 5.
Strings in switch Statements 5. A Deeper Look 6. Secure Random-Number Generation 6. A Game of Chance; Introducing enum Types 6. Arrays and ArrayLists 7. Processing the Incorrect Response 7. Card Shuffling and Dealing Simulation 7. Pass-By-Reference 7. Classes and Objects: A Deeper Look 8.
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