A Collection of Dark and Daring Adventures. What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend. Streets of Zobeck Print + PDF (5th Edition), $ and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find. Streets of Zobeck builds on the material presented in the Zobeck Gazetteer and Kobold .. Zobeck (3 street thugs, fighter 1/rogue 1 AC 15, 16 hp, CR 1.
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Streets of Zobeck builds on the material presented in the Zobeck Gazetteer and Kobold Quarterly to look into the Clockwork City's seedier sections, to shine a. Streets of Zobeck for 5th Edition - A Collection of Dark and Daring Adventures for 5th Edition What happens when Watermarked PDF. $ Streets of Zobeck (PFRPG) - A Collection of Dark and Daring Adventures FEATURED in the Watermarked PDF + Softcover B&W Book.
Streets of Zobeck Designers: PDF 95 pages Price: The adventure anthology provides details and statistics on 8 NPCs known in the city of Zobeck, along with potential hooks for how they might interact with player-characters.
Streets of Zobeck also contains details on six locations in the city, along with personalities and scenarios, which can be used as potential adventure sites. And finally, there are 7 unique adventures, designed for characters of 1st through 10th Level, as well as supplemental material such as feats, traits, spells, gear, and a new archetype.
Production Quality The production quality of Streets of Zobeck is very good, with excellent writing and a good layout which makes it easy for GMs to use the book. Regretfully, several of the PDF bookmarks in my review copy were incorrect, which made things a bit confusing when I was moving through the content.
The artwork in Streets of Zobeck is a mixed bag of good and not so good pieces. The cover art is vibrant and evocative, depicting hard-bitten adventurers splitting spoils, and sets the right mood for a city-based adventure book. The interior artwork is a bit hit-and-miss, with some good pieces and some rather lackluster ones. The interior art is black-and-white, in a darkly inked style that is sometimes hard to puzzle out exactly what is going on in the picture.
But for the ones you can puzzle out, they do enhance the reading of the material on the page, but those are few and far-between. But the maps are still clear, concise, and detailed, and are perfectly suited to the material in the supplement. The Anthology Streets of Zobeck is divided into ten sections, each one covering a different facet of the city or a different adventure.
While these individuals might be useful to an adventurer, they are more likely to be working on ways to exploit the heroes to their own end, providing opportunities for adventures and missions. In addition, there are one or two scenarios with each location, providing possible quests and adventures for heroes to undertake. I wanted to mention that I particularly liked the Silk Scabard locale, which is a combination bar, fight club, gambling den and brothel all rolled into one building!
The designers made a nice little place of intrigue here, and have even created rules and follow-up scenarios should the player-characters decide to take over the place as a base of operations.
The designers also introduce the new Fixer Archetype and Expert Scounger Rogue Talent here, which is a bit confusing, as it seemed that it would be more appropriately introduced at the end of the book with the new feats, spells, and gear.
The next seven sections of the book are the anthology of adventures, beginning with one called Everybody Lies for 1st to 3rd Level characters and ending with a dark tale called Flesh Fails set for characters of 9th to 11th level.
There is at least one adventure here for almost any level, although parties of level 6 or higher are likely to get the most use from these scenarios. The adventures are also given maps and area descriptions, so are pretty much ready to run with very little work required by the game master.
Overall, the adventures are well-written, and definitely fit with the theme that the designers wanted to follow in this book - mercenary and scoundrel characters are more likely to find these adventures enjoyable than a pack of righteous do-gooding questers would. In fact, some of these adventures tend to be a bit adult themed, and present some interesting role-play potential for mature gamers. The book ends with a section called Traces of Zobeck , which details eight new feats, sixteen new traits, four new spells, six new magic items, and three new mundane items for use in the setting.
The feats, for the most part, center around dirty-fighting, appropriate to an urban setting. So too, the traits fit well with characters with urban backgrounds, or a background in Zobeck itself. As for the magic items, many of items fit well with the theme of the anthology, and would be quite useful to scoundrels of all sorts.
Overall Score: This Reviewer received a complimentary copy of the product in PDF format from which the review was written. Grade Card Ratings 1 to 5 Presentation: Attached Files.
Isn't this actually a pretty old format?
I'd argue a bunch of the Judges Guild books from the s would qualify for the adventure setting format, as described. Originally Posted by Neuroglyph. Originally Posted by Whizbang Dustyboots. The crunch material - monster stats and magic items for example - are presented in Pathfinder RPG formats.
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