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On the other hand, images are printed at a specific resolution specified as 'dots per inch' dpi or pixels per inch ppi. As such an images resolution effects how other programs will size a image onto a specific media. EG: It effects the images physical size in the real world.
The resolution density or dpi of an image is irrelevant to the pixel size of an image, and the amount of space an image takes in memory or on disk. It is also, in general, irrelevant to most IM image operations. As such, to ImageMagick, the resolution is just a set of numbers stored with the image, and is normally ignored. The only time the resolution or density of an image becomes relevant is for fonts and for converting vector formats like postscript, pdf, MWF, to the raster image formats IM handles.
The " -density " setting tells IM how many pixels dots per inch ppi is present on the output device, which it can then use to adjust the image generation and font sizes to match. For example by default IM works with a " -density " setting of 72 ppi, which is a typical setting for displaying images on a monitor or webpage.
As such It is on my display! You can measure the height of these images on your screen, to check on your displays resolution.
As the number of pixels per inch is larger, the drawn font is also naturally larger in terms of the number of pixels in the image, and thus producing a larger image. Different image programs often have a different default density, and this may cause fonts to appear differentially when drawn by different programs, even at the same point size.
Note that " -pointsize " actually means the line separation of a font actually its drawing area height , and does NOT refer to the actual height of the drawn letters! As such one font can appear larger or smaller than another font, at the same pointsize and density.
Only the line spacing of the fonts will actually be the same, anything else is dependant on the font and the font's designer. Note that the height of a generated " label: " image is based on the images drawing area or bounding box, which is often, the fonts line spacing and pointsize.
This is not always the case, as such just appending lines of text vertically is actually incorrect font handling! Some fonts may even extend well beyond the normal line separation boundaries, extending well above or more commonly below the line spacing.
This is especially true of hand script fonts. The look of a font is also effected by the fonts " -pointsize " and " -density ". Doubling a fonts pointsize "-pointsize 24" will also produce a font that looks about the same size as one with doubled density or resolution. However because a font is designed to look a particular way, the thickness of lines in a font may not change much at a larger point size. That is the larger font size is slightly different.
But if you just double the density "-density " , a 12 point font will be drawn with its dimensions doubled, should still look like the original 12 point font, just drawn at a larger scale with better smoothing of the edges. However at very low resolutions the physical size limitations of the pixels may also effect the look of a font. This means thin lines may be thickened at lower densities due to the large pixel size the density is defining.
The relationship between 'density' and 'pointsize' is all a very complex issue, and one that only a professional font graphic designer can understand fully, and design their fonts to handle correctly. According to Lithium from the IM Forums I think it is a feature of TrueType font renderer. TrueType glyph is not only a set of curves, it may contain multiple levels of detail and instructions that adjust point coordinates according to output size in pixels, which is more visible for small size in pixels.
Because of that, small text looks different and more clear, one can notice than shrunk large text. Basically increasing one of these factors while decreasing the other by the same amount may not produce the same result. Particularly with regard to line thickness and overall 'style' of the font.
You are better off adjusting the right factor for what you are doing. Use " -density " when scaling a font for a output device, or later resizing of the font, and use " -pointsize " for normal font size changes. If you would like to know more about fonts, then have a look at the document TrueType Fundamentals PDF , which I found very interesting.
Label Image Bounds When using some exotic fonts, the font may use extended characters, and in the past IM had lots of trouble creating labels for these fonts.
That is the text overflows the provided canvas. For example here are two capital letters in a 'LokiCola' font reminiscent of a certain famous softdrink. Before IM v6.
The reason this problem existed is because the fonts 'glyphs' or character description draw outside the fonts defined boundaries for specific letters, allowing them to overlap generally either above or below the other characters within the font. This is a problem with the way the font itself is designed and defined, and was not the fault of IM, though IM now handles these odd situations in the best interests of the users.
In other situations it could still be a problem, and one that can not be solved simply due to multi-line text interactions. For more information see Bounding Box Overflow examples below, for a more precise description. Unicode or UTF8 Format Text This method of supplying string arguments to IM is very important as it allows you to do things which ordinarily could be very difficult to do from the command line.
Specifically handling 'unicode text', or selecting specific characters using character codes. Now if you can type unicode characters into commands or scripts you can use them directly.. Even if you can not directly type unicode characters, one simple solution is to just 'copy-n-paste' the desired characters from some existing UTF-8 text file, or web page. If the UTF-8 text you wanting to draw has already been generated you can read it directly from a file using ' filename'.
Note that the windows font 'Mincho' used in a later example also defines many of the Chienese Glyphs but incompletely. If you use it with the above you will get some question marks for undefined glyphs.
We can also generate UTF-8 strings from unicode character codes using the 'GNU' "printf" program on linux systems to convert unicode numbers to the specific UTF-8 encoded string, in this case proper typeset opening and closing quotes again no final newline in the UTF-8 input. Here for example I generate the UTF-8 text using unicode character codes, and feed it using a command pipeline read from 'stdin' using " -" , rather than from an actual file.
Not only can unicode characters contain international characters, but with the right font you can also use special 'symbol' sets it defines. The most famous these is the 'DingBats' symbol font. This font has become so common that it is now part of the standard Unicode fontset. More specifically the symbol that was part of the original 'dingbat' font is present in unicode, but using another unicode character code, than the expected dingbat code. See Dingbats Unicode Specification Chart for more detail, and its referal to the correct unicode character to use for the 'missing' dingbat characters.
Rather than a question mark, many fonts would just print a box or a blank character for such undefined characters. If you see too many such characters, or missing characters in your output, you probably should be using a different font.
Other symbol sets also available as part of the enormous unicode character font include: Tolkan runic symbols, mathematical symbols, roman numerals, arrows, Braile and technical symbols.
Here is another example of unicode characters which the Microsoft 'Mincho' font can render. In this case from the " Miscellaneous Symbols " section Special notes on using unicode from that environment has been provided by Wolfgang Hugemann, in Windows Character Encoding.
Symbol Fonts More commonly used by people looking for special text images, are special 'symbol fonts'. These are much smaller than the full large Unicode font, as they replace only the normal standard ASCII characters letters and numbers with a different set of specific shapes and images, though sometimes rarely they also have more symbols in the Latin meta-characters area.
The 'DingBat' font symbols started out in this way, but as mentioned above they are now part of the Unicode character set. For example, one symbol I rather like to use comes from the font "WebDings".
It is a rather nice 'curvy heart' symbol, which is replaces the normal 'Y' character in that fonts defintion With multiple images one for each character in the font. As they are vector images, it means the font should allow you 'draw' a character, shape or symbol at any just about any size scale , using the controls provided by " -size ", " -pointsize ", and " -density ". As you can see above, the 'curvy heart' can be 'rendered' at pretty much any size I desire.
Some fonts are very specialized. For example Huge libraries of just about every symbol, shape, or image, imaginable is available on the WWW for you to browse and download. Remember that each drawn character has two separate parts that can be drawn: the 'filled' area which I showed above , and the 'stroke' or outline, which can look very different to the filled area.
Each of these areas can be drawn separately, or in different colors, so it may be a good idea to examine a promising symbol or shape more closely, in a number of ways.
You may get a very surprising result. See Compound Fonts, Stroke for some examples of doing this. Many creators of symbol fonts generate the shapes using a simple scanner and bitmap to vector converter, without any proper design or cleaning of the image or shape. Caution is recommended when looking at such 'scanned' fonts.
The last font shown above is one such example of a 'scanned' font, giving it a poor looking 'dotty' quality, when compared to the other more properly designed fonts.
Inter-character Kerning As of IM v6. For another example of using a negative " -kerning " value see the Joined Compound Font example. For example convert label:'I Love IM! Note however that spaces will cause the words to be re-aligned to pixel boundaries unlike Inter-character Kerning above so the output of a label with spaces set to zero will still be different to a label that does not contain any spaces at all.
Both the Inter-character Kerning and the Inter-word Spacing will also effect the results of IM's ability to automatically fit a text string to a specific sized image.
Thus as IM trys to work out the best " -pointsize " the amount of space between each word is fixed, and thus play no part in the fitting of the text into the given fixed width. As a consequence the larger the " -interword-spacing " the smaller sized font that is needed to actually to fit the line of text into the same specified image width.
A negative value can be used, and can in fact to make words overlap, or produce unusual effects using specific characters and fonts. But make it too negative and undefined behaviours can creep in. Caution is advised if you try this. While the above is not an example of text justification though it looks like it , you can use these options as a starting point to providing proper text justification.
If you really need that level of text formating and justification, then you may be better off looking at other methods of generating pre-formated text or Postscript , such as the command line basied "TeX" or "LaTeX" software.
Better still you could use SVG rsvg library version , or Pango Markup Language see below , to generate justified text. This was heavilly requested by users in light of the previous settings, and in many ways is much more useful. Basically it will add or subtract this many pixels between the individual lines of text. That is you can use it to expand or squash together the individual lines of text.
This is the actual definition of " -pointsize ", which with the current resolution or " -density " setting defines the line spaceing of a font. It does not actually define the fonts actual height or line thickness, though it effects these aspects of a particular font.
So taking a " -density " of '72' dots per inch, and knowning that by defintion there are 72 'points' per inch. With that information you can 'double-space' your 12 point text lines by using a setting of "-interline-spacing 12". This will add 12 extra pixels between lines. That is a final image " -size " is provided without a " -pointsize " setting. It also works better with a fixed width font. Special Escape Characters in Text Arguments We have already introduced the special escape characters used in various text arguments, above.
Also there is a special ' ' escape that if used at the start of a line will use the rest of the text argument as a filename to read the data from the file specified or STDIN in '-' is used.
Type convert -list policy to see what policies and where they are set from are present on your system.
Not only do these escape characters effect " -format ", for use by the "identify" as well as " -identify " and the " info: " , but they also effect " label: ", and " caption: " text to image generators, and control the image meta-data setting options " -label ", " -comment ", " -caption ".
And finally they are also used by " -annotate ". This was one of the reasons the " -annotate " operator was created for IM version 6. The other important point about escape characters is that while they are used for command line text arguments. At no time do they apply within the data being read from a text file usually read in using the ' ' escape. This means you do not need to worry about escaping 'escapes' for text file data, but it also means you have to process file data yourself outside of IM if you need to insert information into the text.
Protecting input text file from escape handling was finalised in IM version 6. For example here I set and the report a images 'label' and 'comment' meta-data using the two methods to set that information from a source text file.
The "info. This is important as it means that any time IM reads text from a file, it will never handle any special characters that was present in that file. IM reads text files, as literal text, without any escapes Unfortunately this also includes any final newline that may be present in the file or stream that is being read!
This can result in a extra 'blank' line in the resulting image, when the input text has a newline on the end a very common practice. Apart from the number of workstations using the typeface CPUs , a Desktop license has no limit to its use within the framework set by the general conditions. A Desktop license thus allows its holder to use the same typeface a number of times for different projects. The other licenses Web, App, Audio-visual all have limits which are defined and specified at the time of download number of pages viewed per month, number of applications, etc.
Am I required to pay for the Web license each month?
A Web license is has no time limit and is payable only once on download. Is it possible to upgrade a license that has been previously downloadd? To do this connect to the appropriate user account see C2 A7. All TF typefaces are protected and thus cannot be included in a Power Point file.
This function can only be envisaged within the context of a customization. Contact us at: custom Can a license be transferred or passed to a third party? The owner of the license the downloadr or the person named when making the download is the only person authorized to use the typeface that has been acquired.
Under no circumstances, and without exception, can the license be transferred or passed on to a third party. Any person using a TF typeface must own a license adapted to his or her needs. And so he or she must acquire an appropriate license. License holders are in no way authorized to entrust the files to someone else, including professional partners external collaborators, sub-contractors, etc.
Owners are solely permitted to make a back-up copy of the files. License holders are responsible for the protection and non-distribution of the files in their possession. Do I have the right to modify a typeface? The design of a typeface cannot be modified. Only minimal modifications for the purposes of creating a logotype may eventually be envisaged. Such modifications must be the subject of a written authorization ahead of any publication: custom Do I have the right to use a TF typeface to create a logotype?
However, this specific use is subject to a particular authorization with cost being calculated on a project by project basis. In order to precisely estimate the cost of this authorization, we require you to provide us with information that is as precise as possible the client, if you are not subject to a confidentiality clause — activity, sector, products, etc. The use of a trial typeface is limited to the creation of mock-ups.
A Trial typeface may not be used for a project which has been validated and printed by a client. I am a designer and I am working on a project for a client?
Which one of us should download a license? Any person using a TF typeface must own an appropriate license.
Thus the Designer must download a license adapted to their needs Print, Web, App, etc. I am a student. Is it possible to obtain a free typeface for a school project? You can however download a Trial version of each typeface that will enable you to create mock ups. These mock ups can then be published online and on social networks under the strict condition that the typeface or typefaces used are clearly mentioned.
I made a mistake when I made my download, is it possible to obtain a refund or to exchange the typeface for a different one? The download of a typeface automatically triggers the sending of the corresponding files once payment has been confirmed.
Once the files have been received, no refund or exchange is possible. Is it possible to benefit from preferential rates? The prices of the TF typefaces have been studied with regard to the know-how, skill and work done by the typeface designers and developers. No discounts will be forthcoming. What are the different payment options? You can pay for your downloads using PayPal whether you have an existing account or not.